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Hidden Fortune's perksEdit

These are the perks that Hidden Fortune has acquired over the course of Fallout: Equestria - Treasure Hunting.

Chapter Level Name Description
1 2 Mare-Do-Ill (Rank 1) With each rank of this skill you gain +5 to Lockpick and Sneak skills. Practice makes perfect, and you need a lot of practice.
2 3 Good Listener You’ve proven you can follow instructions in life threatening situations, and as a result receive a bonus to skills when performing with assistance from somepony else. Yay teamwork!
3 4 Gunsmart, Bulletshy

Being shot repeatedly seems to have knocked some sense into you, and you've decided to slow down, actually think, and consider your actionsthe consequences they might have. You gain +2 skill points per level.

4 5 Tough Hide (Rank 1) The brutal experiences of the Equestrian Wasteland have hardened you. You gain +3 to Damage Threshold for each level of this perk you take.
5 6 Finesse Your attacks are smooth, graceful and precise. You have a higher chance to score a critical hit on an opponent in combat when using conventional firearms.
6 7 Adrenaline Rush You have a fear of death that allows you to fight harder when you are wounded. When your HP drops below 75% of your maximum, you gain +2 Strength.
7 8 Ministry Training You gain a +10% to hit when using rifles of any description.
7 Quest Cyberpony (Design Level 1) Steel Ranger technology has been used to make permanent cybernetic enhancements to your body. You gain +2 Damage Threshold, +10% Resistance to Poison and Radiation and a +10 to your Unarmed skill. Cyberpony perks unlocked. Zebra Alchemy Perks have been locked. Plus the new hoof looks really cool.
8 9 "Party" Pony With this perk, you are much less likely to be addicted to delicious, delicious chems (50% less likely, actually) and suffer ½ the withdrawl time as a normal pony.
9 10 Scrounger Seriously, you're just now getting around to taking this? I thought this was your raison d'être or something. Oh well. You have better luck finding items in the Wasteland, and can search extra times to see if you missed something. With a little help from your special talent, you always seem to find something worthwhile.
10 11 Fight The Power! You gain a +2DT and a +5% Crit Chance against organized groups within the Wasteland. Enclave, Steel Rangers, and Red Eye's Slavers better watch the buck out!
11 12 Bringer of Justice A fire of revenge, brainwashing, and a general hatred for all things wrong in the Wasteland has given you a fervor to kill those destroying ponykind. You do extra damage against raiders, slaver, criminals, and other evil creatures.
12 13 Steel Hoof (Rank 1) Finally putting that cyberpony hoof to good use? When attacking with the metal attachments to your body, you do extra damage equivalent to just how much steel you throw around.
13 14 Piercing Hoof Armor? Against the steel you can throw around? It doesn't stand a chance! With this perk, you gain the ability to hit where it hurts, ignoring 10 points of your opponent's armor.
14 15 Steel Hoof (Rank 2) Finally putting that cyberpony hoof to good use? When attacking with the metal attachments to your body, you do extra damage equivalent to just how much steel you throw around.
16 16 Chem Resistant Putting yourself in the seedy underbelly of chem culture, you've forced yourself to gain the willpower to fight addiction. You are now 75% less likely to be addicted to any chems or drugs you take, not that it's going to stop you from taking them.
18 17 Steel Hoof (Rank 3) Finally putting that cyberpony hoof to good use? When attacking with the metal attachments to your body, you do extra damage equivalent to just how much steel you throw around.
20 18 Explorer Wait. You call yourself a treasure hunter, and you're just now getting this? We went over this with the Scrounger perk ages ago! Look, you gain +10 to Survival, and you get a bonus to finding 'special encounters' and hidden places. Don't spend it all in one place.

Lost Art's perksEdit

These are the perks that Lost Art has acquired over the course of Fallout: Equestria - Treasure Hunting.

Chapter Level Name Description
2 2 Extra Special (Rank 1) Not every mare lives through getting shot in the throat. Lady Luck shines on you tonight! +1 Luck!
2 3 Momma's Filly (Rank 1) Being taught how to survive, you can even coach others in what to do, +5 to Medicine and Science skills.
3 4 Combat Coordinator

Perception and quick thinking in combat give you the edge. You are more likely to get off the first shot before an enemy can, and can direct allies in combat for faster, more efficient firefights.

3 Quest Unicorn Healing You've finally mastered the art of healing with magic. You can now cast a basic healing spell in addition to your current spells.
4 5 All Night Long Given your history of insomnia, you have learned to cope with exhaustion and sleep deprivation very well. You gain a second wind almost at will and never get tired from either sleep loss or running from monsters!
5 6 Buck Rodgers (Rank 1) Zap guns are even more dangerous in your hooves. Every ranged attack with a Magical Energy Weapon does extra damage.
6 7 Precision Repair Pony You can improve the general condition of weapons and armor, giving them +2 to damage or damage reduction by combining them with another of the same item.
7 8 Advanced Spells You are now able to learn more powerful spells and spell types of the schools you know. In addition to this, you are now capable of casting more powerful versions of the spells you already know. You are also able to learn a wider variety of spells, though the majority of new ones must remain in schools you already know.
8 9 Sharpshooter (Rank 1) Scopes are just as good as glasses right? This perk gives you an increase of +2 Perception for determining how far you can shoot. Or it increases your damage on closer targets... One of the two.
9 10 Blessed by Luna Your habit of staying awake through all hours of the night has given you a +2 Intelligence and +2 Perception bonus from dusk till dawn. These bonuses can temporarily raise your Intelligence and Perception to levels far exceeding normal pony abilities. This perk does not stack with the Touched By Luna Trait.
10 11 Fight The Power! You gain a +2DT and a +5% Crit Chance against organized groups within the Wasteland. Enclave, Steel Rangers, and Red Eye's Slavers better watch the buck out!
11 12 Hobbler Strategy usually demands keeping ponies alive to get answers, you learned that lesson the hard way. When aiming for the legs, you are more likely to hit.
11 Quest Offensive Spells During your time in U Cig, you were taught how to defend yourself using only your magic. You can now cast the Arcane Blast offensive spell.
12 13 Deadshot Your penalties for aimed shots are halved.
13 14 Expert Spells You are now able to learn far more powerful spells and spell types of the schools you know. In addition to this, you are now capable of casting the most powerful version of spells you already know. You are also able to learn a wider variety of spells, though the majority of new ones must remain in schools you already know.
14 15 Team Player You work best in groups and when surrounded by ponies you care about. Whether driven to protect them or just boosted by espirit de corps, you gain bonuses to all skills when you’re in the presence of others.
15 Quest Pony Sutra You are experienced in the art of giving and receiving physical pleasure. You are more likely to have sexual encounters with specific characters.
16 16 Momma's Filly (Rank 2) Being taught how to survive, you can even coach others in what to do, +5 to Medicine and Science skills.
18 17 Momma's Filly (Rank 3) Being taught how to survive, you can even coach others in what to do, +5 to Medicine and Science skills.
18 Quest Energy Conversion Booklearning has done you some good. With the basics of intermediate spellcrafting under your belt, you can now cast offensive spells in multiple energy types, including but not limited to Arcane and Fire. Conversion of energy from one form to another is exhausting, and until the new energy type is mastered completely, casting a spell in anything other than Arcane energy will leave your magic weakened and can potentially cause full burnout.
20 18 Shadowtrot You have mastered silent and subtle movement, allowing you to move quickly while still remaining quiet and unseen. You gain +5 to Sneak and you can Sneak at full speed with no penalties. You gain additional bonuses to Sneak when in poor visibility conditions, up to a maximum of +5.

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