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This is the list of Perks that Frost Windchill and his companions acquire during his journey.

Frost's PerksEdit

Frost's S.P.E.C.I.A.L. Edit

  • Strength: 6 
  • Perception: 10 
  • Endurance: 7 
  • Charisma: 7 
  • Intelligence: 6 
  • Agility: 9 
  • Luck: 1
Chapter Level/Quest Related Level Name Description
Chapter 1 Quest Perk Maximum Level

Wrath of the Divine

Celestia protects. Luna defends. You receive a +15% damage bonus upon inflicting a crippling hit (one time per enemy) and a +10% bonus to critical hit damage against those who make profane use of the Goddesses. You also gain unique dialogue options with such ponies (provided you haven't already brutally dismembered them).
Chapter 2 Quest Perk Maximum Level Acquaintanceship is... Science(?) Nopony knows the answer, as the Balefire Armageddon left the Wasteland with few competent mathematicians. Whatever the case is, you gain a +5% bonus to damage against enemies targeted by an ally and a +10% bonus to damage resistance against any non-environmental source of incoming damage when defending an ally.
Chapter 13 Quest Perk Maximum Level Damned in Blood Your atrocities are many, but now you’ve crossed the line. Your Karma level can never rise above Neutral.
Chapter 16 Quest perk Maximum Level It's All Coming Back... (Level One) Your training under the Lunar Guard is slowly coming back to you. Your Strength, Endurance, and Agility are raised by +1 and Perception is overcharged to 11 while in dracopony form. Note: S.P.E.C.I.A.L. buffs and debuffs caused by cyromancy spells still stack with this perk.
Chapter 21 - Reflection Two Level Up Perk Level 2 Scoundrel (Rank One) Take the Scoundrel perk, and you can use your wily charms to influence people- each rank raises your Speech and Barter skills by 5 points.Skills note: Speech- 50
Chapter 22 - Reflection Three Level Up Perk Level 3 Scoundrel (Rank Two) Take the Scoundrel perk, and you can use your wily charms to influence people- each rank raises your Speech and Barter skills by 5 points.Skills note: Barter- 50
Chapter 23 - Reflection Four Level Up Perk Level 4  All Night Long Manehattan never sleeps. Why should you? You consider your END 2 points and your Survival 4 points higher to resist exhaustion or sleep deprivation. Skills note: Survival - 25
Chapter 24 - Reflection Five Level Up Perk Level 5 Scoundrel (Rank Three)

Take the Scoundrel perk, and you can use your wily charms to influence people- each rank raises your Speech and Barter skills by 5 points.


Skills note: Barter- 75, 

Chapter 24 - Reflection Five Quest Perk Level 5 Dream Crusher

The grand plan six years in the making is all but ashes and dust- and you were the one to deal the final blow. You have a knack for killing the dream- including those of your enemies. All enemies have their chance to hit critically reduced by 50%.


Skills note: Speech- 75

Chapter 25 - Reflection Six Level Up Perk Level 6 First in Class (Rank One) Hitting the book pays off. You gain +5 to Medicine and Science for each rank of this perk.
Chapter 25 - Reflection Six Quest Perk Level 6 Mumei No More Finally... you have a new name for yourself. Your cutie-mark also improves your cryomantic spells by 20%. That's 20% cooler!
Chapter 26 - Reflection Seven Level Up Perk Level 7 Ice Elemental Union (Rank One) Your bond with the cold grows deeper. You are now 15% more resistant to colder temperatures and cryomantic spells are 5% more efficient. However, your body's core temperature is 10% lower and you are 20% weaker to sources of heat and incur a -50% penalty to fire resistance. These bonuses and penalties stack for each rank of this perk.
Chapter 27 - Reflection Eight Level Up Perk Level 8 Extra S.P.E.C.I.A.L. Intense training? What's that? In any case, you gain an extra point to allocate to your attributes.
Chapter 28 - Reflection Nine Level Up Perk Level 9 Ice Elemental Union (Rank Two) Do you feel the cold stirring within you? You are now 30% more resistant to colder temperatures and cryomantic spells are 10% more efficient. However, your body's core temperature is 20% lower and you are 40% weaker to sources of heat and incur a -100% penalty to fire resistance. These bonuses and penalties stack for each rank of this perk.
Chapter 29 - Reflection Ten Level Up Perk Level 10 Making History You've chosen the life of a historian and equinpologist. Learning certain historical facts grants you unique dialogue options in situations where they might be called upon. You also gain a flat +5% boost to Speech rolls against people whose languages you take the time to study.
Chapter 29 - Reflection Ten Quest Perk Level 10 The Way (Northerner Only)  Your path is dictated by your actions. What do they say about you? You can no longer choose your perks. Instead, they are awarded to you based on your actions and Karma. Be warned- this means that you can get penalized for more extreme choices!
Chapter 30 - Reflection Eleven Level Up Perk Level 11 Ice Elemental Union (Rank Three) Things may start to feel... different. You are now 45% more resistant to colder temperatures and cryomantic spells are 15% more efficient. However, your body's core temperature is 30% lower and you are 60% weaker to sources of heat and incur a -150% penalty to fire resistance. These bonuses and penalties stack for each rank of this perk.
Chapter 31 - Reflection Twelve Level Up Perk Level 12 Of a Feather Natural, not stilted. Your knowledge of griffin customs and culture grant you a +5 bonus to Speech rolls against them.
Chapter 32 - Reflection Thirteen Level Up Perk Level 13 Ice Elemental Union (Rank Four) The cold beckons. You are now 60% more resistant to colder temperatures and cryomantic spells are 20% more efficient. However, your body's core temperature is 40% lower and you are 80% weaker to sources of heat and incur a -200% penalty to fire resistance. These bonuses and penalties stack for each rank of this perk. WARNING! - Prolonged contact with sensitive people and creatures can induce hypothermia!
Chapter 33 - Reflection Fourteen Level Up Perk Level 14 In a China Shop They're more graceful than you think. You gain a 5% boost to Speech rolls against buffaloes.
Chapter 34 - Reflection Fifteen Level Up Perk Level 15 Musical Mayhem Music soothes the savage beast- or unleashes it. While music is playing, your S.P.E.C.I.A.L. is randomized and you get different dialogue options depending on the type of music audible.
Chapter 35 - Reflection Sixteen Level Up Perk Level 16 Kissed by Luna Literally. The night calls to you. You gain +2 to both Perception and Intelligence between the hours of 6:00 P.M. And 6:00 A.M. These bonuses can temporarily raise your Perception and Intelligence above 10. This perk does not stack with the Touched by Luna trait.

Companion PerksEdit

These are Perks earned by Frost's companions, or granted to Frost as long as these particular companions are in his party.

Rig's PerksEdit

Rig's S.P.E.C.I.A.L.Edit

  • Strength: 5
  • Perception: 6
  • Endurance: 6
  • Charisma: 5
  • Intelligence: 8
  • Agility: 4
  • Luck: 6
Chapter Level/Quest/Companion Related Level Name Description
Chapter 7 Quest Perk Level 4 Crash Course Knowledge is power, and you learned and trained under the best of Frost’s former companions. You gain +10 to all combat-related skills (Guns, Explosives, etc.), your aim is noticeably steadier, and your reload times are reduced depending on your weapon.
Chapter 16 Companion Perk Maximum Level Outreach Program While Rig is in the party, her prowess with telekinesis and teleportation enables long-ranged pickpocketing, disarmament of explosives, and manipulation of non-living objects, including slow-moving or thrown explosives. This can be done through one surface (such as a wall) as long as Rig knows the location of the desired object's location and trajectory upon teleportation and telekinesis.

Azrael's PerksEdit

Azrael's S.P.E.C.I.A.L.Edit

  • Strength: 10
  • Perception: 10
  • Endurance: 8
  • Charisma: 4
  • Intelligence: 10
  • Agility: 5
  • Luck: 3
Chapter Level/Quest/Companion Related Level Name Description
Chapter 9 Companion perk Maximum Level Inequine Empathy As long as Azrael remains in your party, you will not be attacked by any type of animal. They might even be inclined to fight at your side if your party falls under attack! This perk takes the place of the Animal Friend perk.

Zoleks' S.P.E.C.I.A.L.Edit

  • Strength: 7
  • Perception: 6
  • Endurance: 6
  • Charisma: 5
  • Intelligence: 4
  • Agility: 7
  • Luck: 5
Chapter Level/Quest/Companion Related Level Name Description
Chapter 21 - Reflection Two Companion Perk Level 2 You Got It, Boss Other people close to or below your age are less willing to pick fights both physical and verbal with you as long as Zoleks is nearby. You also gain access to unique dialogue options to threaten certain people.

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