Your knowledge of weapons and armor and your experiences as a mechanic have taught you well. You get an additional 5 points to the 'Repair' and 'Small Guns' skills.
When it is day, and you are not in dark interiors, you gain +1 to your intelligence and strength SPECIAL points.
Praetorian, Level One
Nice, you're leadership skills are remarkable. All followers and friendlies gain fifteen percent more health, as well as deal additional damage, if they are close to you.
Immunity, Level One
You're immune system is now 20% cooler. You are resistant to natural diseases and toxins, as you take 20% less damage from them. They also don't last as long.
Praetorian, Level Two
If you can't lead by example, intimidate. Such have the praetorians of old lead their fellows in battle. All allies within your immediate area take 10% less damage, as well as move slightly faster.
Your bones (and especially skull) have been hardened from your experiences in the wasteland. Your limbs take 10% less damage.
Zebra Speech, Level One
Thanks to your diligence in learning Zebra talk, you have an easier time with all zebra characters. You gain an additional ten points to your speech and barter skills when talking to zebras.
Smart Shopper, Level One
You know enough to not let yourself be manipulated, though you've still got work to do. You gain an additional five points to your barter skill.
Your wings can carry weights that other pegasi couldn't even hope to bear. You can fly 20% longer, and you can carry ten more points of weight while flying.
Unwavering Endurance, Level One
Your brutal experiences have taught you that if you can endure, you can survive. You gain an additional point to your 'endurance' attribute, as well as gain an additional 20 points of health.
Power of the Mind
Your mind, just like your body, has suffered greatly ever since you arrived outside, but it has adapted. Now you gain +1 to all S.P.E.C.I.A.L attributes within two hours of waking up from an eight-hour sleep.
Mental Perception, Level One
You don't know how, but your mind has found a way to perceive things your other senses cannot. You gain +2 to your perception attribute.
You're long time spent underground have made your senses more acute and has tested your endurance. In low-light circumstances, you gain plus +1 perception. You also gain plus +1 endurance.
You don't know it, but something is happening within you. Something that you cannot stop. Nevertheless, when your hit points drop below 20%, you regenerate health at a rate of 3hp per second. This lasts until you are at half health. This effect is improved to 5hp per second when certain individuals are nearby.
It's My Mind, Level One
Tod has tried and failed to completely control and subjugate you. For your efforts, you gain your very first Mental Resistance attribute. You get +1 to your MR attribute.
Your precision with your gladius is astounding and is capable of competing with that of a full-fledged Legionnaire. You gain +20 points to your melee weapons skill.
Predator , if he is nearby, will assist you in conversing with any individuals who require a speech check. If it fails, he will also physically get the point across.
Zebra Speech, Level Two
You're putting those lessons to use. Thanks to increased understanding of Imperial Zebrican, you have an easier time communicating with all Roaman zebra characters.
Words Backed by Action
You get the point across with more than just words, don't you? With every successful speech attempt, there is a 10% chance that all entities in the area will avoid attacking you unless directly provoked.
He almost got you there, but he didn't. For your enormous efforts at resisting Tod's corruption, you gain another Mental Resistance point.
Not In The Right Mind
Well, you put a whole new meaning to having a split personality. Other Goldwreath, who manifests all kinds of bad things about you, will attempt to take over you from time to time. When this happens, you get -1 to all SPECIAL attributes, -10 to all skills, and -1 to your MR attribute.
Myst knows what to say to get someone to think. When she is with you, she can automatically persuade various characters to act for your benefit.