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A list of perks that The Changeling Worker acquired or encountered during his adventure.

Perks[]

Chapter Perk Type Level Name Description
Chapter 1 Level Perk Level 1 You Look Familiar... All modifications to Speech skill are doubled when Disguised.
Chapter 2 Level Perk Level 2 Biter Unarmed critical hits are 10% more likely. +5 to Unarmed.
Chapter 3 Level Perk Level 3 Leech Whenever experience is earned by anyone close to you, you receive 1% of what they earn, down to a minimum of 1 point of exp. You cannot level up with experience earned this way.
Chapter 4 Level Perk Level 4 Bookworm You pay much closer attention to the smaller details when reading. You gain 50% more skill points when reading books.
Chapter 5 Level Perk Level 5 Telekinesis (Level 1) You can’t do much, but a little goes a long way. You can now lift Light objects with your magic. +1 to Small Guns.
Chapter 6 Level Perk Level 6 Empathy of the Mind With understanding comes friendship. New dialogue options available when successfully disguised. +5 Speech.
Chapter 7 Level Perk Level 7 Raider Palette You can now heal by eating Pony Meat.
Chapter 8 Level Perk Level 8 Hive Builder +5 Repair + 5 Medicine.
Chapter 9 Level Perk Level 9 All-Purpose Green Goo You may heal yourself at any time without using a healing potion, but doing do drains your energy proportionally. +5 Medicine. (Note: The perk All-Purpose Green Goo and the perk Completely Corrosive Acid are mutually exclusive).
Chapter 10 Level Perk Level 10 Telepathy (Level 1) You are more receptive to the emotions of others, even those you cannot feed from.
Chapter 10 Quest Perk Level 10 The Voice of Unity You have peered into the mind of the Goddess and survived her call. An impressive feat. +10% resistance to Taint.
Chapter 10 Quest Perk Level 10 Total Recall Your Queen’s calls have finally reached you, and why should you resist her will? You receive +2 Strength, -2 Perception, +3 Endurance, -3 Charisma, -3 Intelligence, +2 Agility, and -5 Luck modifiers while under Chrysalis's sway (Note: SPECIAL stats cannot be reduced below zero or raised above 10).
Chapter 11 Level Perk Level 11 High Flier Travel time to and from any location in the Equestrian Wasteland is reduced by 75%. You must leave all non-flying members of your party behind, however.
Chapter 11 Quest Perk Level 11 Free Thinker Your hive is gone, and so is your queen. SPECIAL stat modifications from the perk Total Recall no longer apply.
Chapter 12 Level Perk Level 12 Mind Reader You can sometimes sense oncoming attacks, but not from who or where. Enemies are 10% less likely to hit you and S.A.T.S costs 25% less Action Points to use. Too bad you don’t have a PipBuck. (You need to have taken Telepathy (Level 1) in order to take this perk).
Chapter 12 Quest Perk Level 12 Sea Pony Skin You can swim and breathe underwater when properly disguised. Amazing! Stat penalties when in the water are removed when properly disguised.
Chapter 12 Quest Perk Level 12 Bone-Strengthening Brew (Changeling Variant) With this perk, your limbs only receive 75% of the damage they normally would. (Note: Bone-Strengthening Brew and the cybernetic implant perk Adamantium Bone Lacing are mutually exclusive).
Chapter 13 Level Perk Level 13 Telepathy (Level 2) You have honed your mental magic, but some powers only go so far. You may send and receive words or phrases from the minds of those around you, but you are limited by length and proximity.
Chapter 14 Level Perk Level 14 Intense Training Your experiences traveling in the Wasteland have allowed you to add one point to your Endurance.
Chapter 14 Quest Perk Level 14 La Petite Mort, en masse Ohh myyy. New dialogue options available with adults.
Chapter 14 Quest Perk Level 14 Art of the Dress A Proper Disguise is now 50% more likely to be convincing. +5 to Repair skill.
Chapter 15 Level Perk Level 15 Silent Gallop You have mastered silent movement, allowing you to move quickly and still remain quiet. You can Sneak at full speed with no penalties.
Chapter 15 Global Perk Level 15 Secretariat Comet Magic users in Equestria no longer receive +1 to all magic rolls and lose their bonus spell slot.
Chapter 16 Level Perk Level 16 Swarm Leader Your companions receive a +5 bonus to whatever skills are your highest and lowest.
Chapter 17 Level Perk Level 17 Telepathy (Level 3) All minds are open to you, and you may now send and receive complete thoughts to those you are familiar with, even over great distances.
Chapter 18 Level Perk Level 18 Magical Laser You may now shoot lasers from your horn, at the cost of magical power.
Chapter 18 Quest Perk Level 18 My Little Ponies You have collected one of each of the six Ministry Mare statuettes. Stronger together than they are apart, they have granted imposed upon you -1 Luck in addition to their normal benefits detriments.
Chapter 18 Quest Perk Level 18 Loose Ends Sometimes it is you who must write the next chapter of history. Reading pre-war books yields 20% more knowledge.
Chapter 18 Special Perk Level 18 Blast from the Past Even the fastest mare in the world is 200 years too late, but at least she still knows how to make an entrance! You take 10% less damage from falls and explosions.
Chapter 19 Level Perk Level 19 Hive Mind When the collective HP of your party drops below 30%, all conscious members of your party (including yourself) roll whenever a check is performed by any member of your party for any reason. The highest roll (after all modifiers) is what is applied to that member’s action. Additionally, your party cannot critically fail any action and gains immunity to critical hits. Death during battle does not invalidate a party member’s contribution to collective HP while that battle is still in progress. (Note: Hive Mind and the perk The Magic of Friendship are mutually exclusive.)
Chapter 20 Level Perk Level 20 Telekinesis (Level 2) You’re getting better. Slowly. You can now lift Medium objects with your magic. +1 to Big Guns.
Chapter 20 Quest Perk Level 20 Busy as a Bee You’ve taken on more jobs than most ponies can bear, but you’re up to the task. +5 to Repair skill.
Chapter 20 Global Perk Level 20 The Crystal Heart Denizens of Equestria with positive karma receive a +1 on all Luck rolls.
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