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FALLOUT: EQUESTRIA WIKI

Perks

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Littlepip's perksEdit

These are the perks that Littlepip has aquired over the course of Fallout: Equestria.

Chapter Level Name Description
1 2 Cherchez La Filly +10% damage to the same sex and unique dialogue options with certain ponies.
2 3 Horse Sense You are a swift learner. You gain an additional +10% whenever experience points are earned.
3 4 Bookworm You pay much closer attention to the smaller details when reading.

You gain 50% more skill points when reading books.

4 5 Egghead You will add +2 skill points each time you gain a new experience level.
5 6 Gunslinger While using a mouth-held or levitated firearm, your chance to hit in S.A.T.S. increases by 25%.
5 Quest Mighty Telekenesis (level one) You triple the mass that you can levitate with your unicorn magic.
6 7 Mighty Telekenesis (level two) You triple the mass that you can levitate with your unicorn magic. Effects are cumulative with Mighty Telekenesis level one, which is required in order to take this perk.
7 8 Organizer You are efficient at arranging your inventory in general. This makes it much easier to carry that little extra you’ve always needed. Items with a weight of two or less are considered to weigh half as much for you.
8 9 Light Trot You are agile, lucky and always careful; or maybe you have just mastered the art of self-levitation. Either way, you never set off enemy mines or floor-based traps.
9 10 Math Wrath You are able to optimize your PipBuck’s targeting spell logic. S.A.T.S. is now 20% cooler.
10 11 Stable Shot Your attacks are smooth, graceful and precise. You have a higher chance to score a critical hit on an opponent in combat, equivalent to 5 extra points of Luck.
11 12 Silent Gallop You have mastered silent movement, allowing you to move quickly and still remain quiet. You can Sneak at full speed with no penalties.
12 13 Sniper Pony Your chance to hit an enemy’s head in S.A.T.S. is increased by 25%.
13 14 Counter Canter Your fancy hoofwork (or agile flying if you are a pegasus pony) keeps you out of harm’s way. Opponents suffer a -5 to combat skills when attacking you.
14 15 Tough Hide (level one) The brutal experiences of the Equestrian Wasteland have hardened you. You gain +3 to Damage Threshold for each level of this perk you take.
15 16 Action Filly (level one) You know your targeting spell like the back of your hoof, making you about 20% cooler in combat. For each level of this perk, you gain +15 action points in S.A.T.S.
16 17 How We Do It Down on the Farm In combat, your critical hits are more devastating. Your damage from critical hits, including Sneak Attack Criticals, is increased by 50%. This does not affect the chance to cause a critical hit.
17 18 Action Filly (level two) You know your targeting spell like the back of your hoof, making you about 20% cooler in combat. For each level of this perk, you gain +15 action points in S.A.T.S.
18 19 Mighty Telekinesis (level three) Your telekinesis is Twilight Sparkle tier. You can handle multiple objects with ease; and with enough focus, you could probably carry around an Ursa Minor!
19 20 Reaper Pony’s Gallop If you kill a target while using S.A.T.S., 25% of your AP are restored after dropping the spell. This will usually refresh your targeting spell enough to use it again immediately for at least one more attack.
20 21 Pathfinder Travel time to remote locations in the Equestrian Wasteland is reduced by 25%. The drain on the Sky Bandit’s spark batteries is likewise reduced.
20 Quest Pony Sutra You are experienced in the art of giving and receiving physical pleasure. You are more likely to have sexual encounters with specific characters.
20.5

[1]

Bonus Way of the Fruit You understand the way of the fruit. You enjoy strange and wonderful benefits whenever you eat... fruit. When you do it, you get a temporary +1 bonus to your strength. Being eaten ain’t so bad either.
21 22 The Magic of Friendship When your HP or the HP of any member of your party drops below 30%, all members of your party (including yourself) gain much greater resistance to damage.
22 23 Clever Prancer Through agility and reflexes, you have become deft at striking where it hurts while preventing your enemies from doing the same. You gain an additional 5% chance to score a critical hit; your enemies suffer a 25% penalty to their chance to critically hit you. This perk is only effective when wearing light or no armor.
23 24 Tough Hide (level two) The brutal experiences of the Equestrian Wasteland have hardened you. You gain +3 to Damage Threshold for each level of this perk you take.
24 25 A Little Dash While wearing light armor or no armor, you run 20% faster.
25 26 Cooler Under Fire You regenerate Action Points faster. How much faster? You guessed it: 20% faster!
26 27 Gladiator Pony The action point cost for all unarmed attacks performed in S.A.T.S. is reduced by 10%
26 Quest Fillydelphia Survivor Your vicious fights behind The Wall in the Fillydelphia ruins have left you stronger. Your damage threshold is increased by two and your radiation resistance increases by +3%
27 28 Bone-Strengthening Brew With this perk, your limbs only receive 50% of the damage they normally would. (Note: Bone-Strengthening Brew and the cybernetic implant perk Adamantium Bone Lacing are mutually exclusive.)
28 29 Zebra-Augmented Pony You have allowed your body to be permanently enhanced through zebra alchemy. You gain +10% to your Poison, Fire and Radiation Resistances and +3 to your damage threshold. (Note: Zebra-Augmented Pony and the cybernetic implant perk Cyberpony are mutually exclusive.)
29 30 Celestia Tier Telekinetics The things you can do with your levitation magic are the feats of legend. You can effectively fly at the skill level of a novice pegasus. Who knows, maybe you could even move the sun?
31 Quest Touched by Taint (1) Exposure to Taint has altered your physiology. When under the effects of Advanced Radiation Poisoning (400+ Rads) any crippled limbs will automatically regenerate.
37 Quest My Little Ponies You have collected one of each of the six Ministry Mares statuettes. Stronger together than they are apart, they have granted you +1 Luck in addition to their normal benefits.
38 Quest Touched by Taint (2) Exposure to Taint has altered your physiology. You do not take immediate damage from radiation. In fact, you gain extra healing while being exposed to it. However, radiation continues to build up in your system as normal.
39 Quest Touched by Taint (3) Exposure to Taint has further altered your physiology. You are 20% faster and stronger whenever you’re basking in the warm glow of radiation. Your Action Points regenerate faster and faster the higher your level of radiation sickness becomes. Your natural lifespan has increased dramatically.
  1. Chapter 20.5 was written by Pacce, but accepted as part of the canon by Kkat.

TriviaEdit

  • Her taint related perks show she is a suitable subject for the alicorn transformation
  • Her succeptibility to addiction indicates she may possess the Chem Reliant trait.

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