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Ditzy Doo

Ditzy Doo is an example of a typical ghoul.

I'm a century older than you.
Caliber to Calamity
Chapter 37

Ghouls are creatures in Fallout: Equestria.

OverviewEdit

Ghouls are creatures that were originally ponies (or zebras), but were corrupted by the necromantic Balefire radiation. During the transformation process, they lose most of their coat and mane, giving them the appearance of a decaying corpse. Despite the deterioration of their bodies, they still possess most of their motor functions, this even includes magic, such as pegasus zombies being able to fly as seen in Chapter 9, and a unicorn filly zombie being able to use her magic in Chapter 37.

Ghouls do not require any form of sustenance (although Ditzy Doo enjoys the occasional muffin) and do not age beyond the day they were transformed, thus rendering them immortal. In addition, ghouls are not only immune to radiation, but are actually healed and empowered by it.

Bigotry against the ghoul ponies is not uncommon and, in some cases, has even lead to bloodshed.

Variants of Ghouls Edit

Feral GhoulsEdit

Feral ghouls are ghouls who absorbed too much radiation, and their mind will begin to deteriorate and cause them to turn feral, leaving them little more than highly aggressive zombies.

Glowing GhoulsEdit

Ghouls that absorb excessive amounts of radiation, begin to literally glow with radiation. Glowing ghouls are normally only created when a ghoul absorbs excessive quantities of radiation, like when Ditzy Doo flew into Maripony to rescue Littlepip. Maripony had been destroyed by a recently detonated balefire bomb, making the area excessively radioactive.

Canterlot GhoulsEdit

Canterlot's Pink Cloud has mutated ponies in a way that is not unlike the ghoulification process. Canterlot ghouls are immune to the effects of the Pink Cloud, Canterlot broadcasters, and radiation and also do not age, similar to regular ghouls. Their immortality, and near invincibility, comes from a unique form of necromantic magic which allows them to regenerate and be reborn whenever they are wounded or "killed." The only way to kill a Canterlot ghoul is to either dismember them or vaporize them using magical energy weapons. Most of the Canterlot ghouls are "feral" and will attack ponies on sight.

Some of the Canterlot ghouls, however, have managed to retain their sanity and even formed their own settlement. Stable City, located within the Ministry of Arcane Sciences Hub in Canterlot, is made up entirely of Canterlot ghouls. Although she is technically an exile, Star Sparkle, Twilight's mother, lives among the ghouls just outside of the city.

Variants of Ghouls in Side StoriesEdit

Other Variants of Ghouls have appeared in side stories. These normally include Feral Ghoul subspecies unique to certain areas.

Flaming Ghouls (Project Horizons)Edit

Flaming Ghouls are found exclusively within the higher floors of Hightower Prison. They are highly aggressive, feral ghouls that will attack anything they see as a threat, including non-feral ghouls and ponies alike. They generate intensely radioactive flames of balefire that are extremely hot, so much so, that the flames disintegrate regular bullets. They can spew forth great breaths of radioactive flame like dragons. They are weak to Smooze which can douse their radioactive flames and dissolve their bodies.

Endless Ghoul (Guise of Chaos)Edit

A Feral Ghoul that tried to kill Ashred and Ripple. The monstrous ghoul was exceptionally large and tough, possibly a test subject for a pre-war experiment. The ghoul took repeated blows from Ashred's heavy revolver and Ripple's shotgun, Broken. The ghoul was eventually left as a mass of meat, barely recognizable as a Pony. The ghoul continued to try and kill, even when it had no limbs or head.

An intelligent version of this ghoul, called The End, was created via the same method as his feral counterpart. He can regenerate from any injury and survive normally lethal injuries, such as being shot in the face with a shotgun or having his head blown off by a grenade.

Another of these ghouls was encountered in the Maremack facility. The third Endless ghoul was heavily armored yet surprisingly quick for its large size and heavy armor. The heavy armor protected this ghoul from Ripple and his companions conventional weapons, forcing them to lure the ghoul so it would attack the Steel Rangers assaulting Maremack.

Feral Ghoul Reaver (Broken Steel)Edit

A Feral Ghoul Reaver is an especially tough variant/species of Ghoul encountered by Appletart and her friends. The first one they encountered was all but immune to the severe damage they tried to inflict with regular calibre weapons, like laser pistols and shotguns. It took two explosive calibre rounds from the Anti-Machine Rifle, This Machine to kill the Reaver. A second Reaver was encountered but killed with a headshot by This Machine, likely because it was attacked by surprise.

Wailers (Tartarus Contingency) Edit

Content in this section is linked to content from Wailer (Tartarus Contingency). Please edit that page to modify this section.

Wailer are ghoulified Crystal Ponies. They retain most of their emotional connection with one another that allowed them to power the aurora emitted from the Crystal Tower. However, due to the corruption, they mutated and irreversibly changed, turning them into yet another abomination of the wasteland. They retain many memories of their lives, and have exceptional communal abilities; that means they can share their emotions and memories, most of the time inadvertently or by force. It also means they share a hive-mind; if one Wailer experiences something they personally deem significant, all the others do as well. This includes the detection of trespassers, recalled events of the last day, or the death of another Wailer.

Wintertrot Ghouls (Rangers of Wintertrot)Edit

A unique variant of Ghouls found within Wintertrot. The ghouls emit a notably blue gas from their mouths that has freezing properties. The gas when breathed out, can be used to freeze enemy targets, their blood can also encase objects in ice relatively quickly, making melee combat against them, ill-advised.

Glowing Wintertrot GhoulEdit

This variant of the species is similar to regular glowing ghouls. They glow a bright luminescent blue and emit large amounts of radiation. The air around them is also very cold, which can be a good way to indicate how far away they are, when trying to sneak past these ghouls.

Demonicorns (Fallen Angels)Edit

A Demonicorn is a rare variant of the normal ghouls found all over the wasteland. These former unicorns have preserved control about most their magic abilities, making them dangerous foes when faced on one's own. But since most of them have lost their minds in the process of ghoulification too, they pose a threat to both their prey and their allied ghouls in battle when enraged.

Like all ghouls their physical and magical abilities grow stronger whenever exposed to magical radiation and to not be attacked by a demonicorn from ambush one should always be sure a "dead" Demonicorn is really dead. A common method is to cut of an fallen Demonicorn's head or horn.

Burning Pony Ghouls (Wasteland Jewel) Edit

Burning Pony Ghouls are a variant of the normal ghouls found only in the Southern Wasteland in and around Neigh Orleans. They are a result of being exposed to the Firerain phenomenon, but not dying, and share the same basic qualities of a regular Ghoul. The one thing that sets them apart is that they appear to be constantly on fire because of the magical radiation that permeates their body from the Firerain.

Burning Pony Ghouls where named after, though not necessarily based on, Joshua Graham (aka the Burning Man) from Fallout: New Vegas.

Cortexaphan Ghouls (Audio Files) Edit

Outwardly no different than any other ghoul and can be any type of unique ghoul. This just means that prior to ghoulification they took the Green-Med Pharmaceuticals drug Cortexaphan and thus developed the hormone Cortexamine. The hormone activates when the pony is near death and provided the right circumstances for ghoulification of any kind. Additionally, post ghoulification, they can temporarily acquire a unique ghoul power if exposed to the special magic radiation/stimulant for long enough.

There are currently only 2 known Cortexaphan Ghouls. Screwloose who is a Regular Cortexaphan Ghoul and Vial who is a Canterlot Cortexaphan Ghoul.

Cortexaphan is a reference to the drug from Finge, however it has no further connection to that show.

Alternate NamesEdit

In some instances or areas, ghouls can be known by other names.

  • Cadaver (Ditzy Doo Chronicles, term used by Gnarl Grimfeathers.)
  • Children of the Bombs (A term used by Doctor Freshwater.)
  • Children of the Megaspells (Ditzy Doo Chronicles, term used by Bright Light to describe herself and other ghouls.)
  • Fosaken (Ditzy Doo Chronicles, term used by Dusty.)
  • Gnasher (Guise of Chaos, called this for the gnashing of teeth.)
  • Revenant (Ditzy Doo Chronicles, term used by ponies during the first days after the apocalypse to describe ghouls.)
  • Rots (Murky Number Seven, term used by Brimstone Blitz to describe feral and sentient ghouls.)
  • Shamblers (New Beginnings, term used by Conductor.)
  • Resurrectors (Unscrewed Audio Files, used by Screwloose to refer specifically to Canterlot Ghouls)
  • Different/Changed (Unscrewed Audio Files, interchangeable terms used by Screwloose to refer to herself in her ghoulified state)
  • Zombie (A derogatory term for ghouls, both feral and otherwise.)

Behind the ScenesEdit

Ghouls in Fallout: Equestria are virtually identical to the ghouls of the Fallout Universe. Canterlot ghouls happen to bear striking resemblance to the Ghost People, who are nigh impervious ghouls wearing hazmat suits, created by exposure to the pink cloud.

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