Wasteland Economics is a side-story of Fallout: Equestria, set 10 years before Littlepip leaves Stable 2. It is told from the perspective of Alloy Shaper, a unicorn blacksmith and shopkeeper in Four Shoes, a trading stop in the ruins of what used to be New Oreins.
What happens if you’re just another salespony in postapocalyptia, a blacksmith by and large focused on running your store day by day? Other ponies can fight and die in the "good fight," but for you, trade caravans come and go, random repair work around town keeps food on the table, and every so often you make enough at once to treat yourself. And in the stillness and privacy of the night, the ghost of a smile graces your muzzle as you work at your forge, making your mark on the Wasteland in small ways.
But... you've gotten a bit complacent with this safe life in the Bayou. And all at once, that security drops out from under you. The debt of a pony's life rests on your hooves, and all you've got are the skills that let you earn a living fixing a pistol to pay it off.
- Gumbo - An earth pony buck and the mayor of Four Shoes, who is utterly uncomfortably with confrontations. The overweight, orange earth pony got to his position by being the only founding merchant of the town who stayed in Four Shoes. How much authority he actually has depends on who you ask. His cutie mark is a signpost.
- Chainlink - A unicorn buck, slaver and member of Malice's gang of raiders. As one of Malice's best trackers, Chainlink is tasked with hunting down and capturing slaves from farther out than most of the gang's raiding parties. Has a green coat and a grey mane, with a cutie mark of a magnifying glass over a set of hoofprints.
- Nikale - A large zebra buck and the mayor of sorts of the town of Shipper, a small community of zebras about half a day's journey from Four Shoes. Protective of his town and the zebras in it, Nikale is an accomplished hunter of the irradiated wildlife in the Bayou.
- Studio - The Overmare of Stable 15. An earth pony with a light blue coat and pink mane, and a cutie mark of a chalkboard, Studio is a gentle-hearted but firm leader of her Stable. More often erring on the side of caution that not, Studio is wary of the Wasteland outside her office.
- Pillar - Stable 15's Security Chief, and not originally a resident of the Stable, Pillar is a tall, stocky earth pony stallion with a brown coat and sandy mane. Preferring cynicism over trust, Pillar tries to toughen up the ponies under his charge, and the naive, cheery attitudes of some of the Stable ponies irritate him.
- Spark - Grit's father and one of Stable 15's lead engineers. A unicorn buck with a grey coat and a blue mane and a cutie mark of a constellation, Spark is quiet and reserved most of the time, but shares Grit's enthusiasm when he gets to dissect a new piece of technology brought in by one of Pillar's scouting teams.
- High Spirits - The bartender and one of the cooks for Stable 15, High Spirits is an earth pony with a peach-colored coat and a light blue mane. Her cutie mark is a random collection of bottles. Flirtatious and talkative, she ends up talking at her patrons more than listening to their stories.
- Bourbon - An earth pony with a white coat and a blue mane and mustache, Bourbon is the jovial mayor of Sugarland. Responsible for managing both the happiness of the townsponies and the logistics of guard posts and scavenging, Bourbon walks a fine line between the naivete of Sugarland's residents and the callous attitude of the Wasteland at large.
- Martini - A blue-coated and maned unicorn stallion who runs Sugarland's general store. Most of his wares come from the scavenging expeditions that Sugarland sends out, some of which he sells to the residents. His most consistent business is to rent dresses and suits for the townsponies to wear at one of their many parties.
- Tempo - The weary, overworked radio operator of Sugarland. A green unicorn mare, Tempo's main job in Sugarland is to collect regular reports from the guard stations of the town, and relay information as needed from one guard post to another.
- Kyra - A greyish-blue griffon mercenary of the Talon company, with edges of purple cresting her head, Kyra is capable enough in a fight to hold up the name of the Talons. She favors her shotgun but has a fascination with heavy weaponry.
- Remy - One of the hunters of the caimon and aligned to Luna, Remy is a grey-scaled caimon with a bandolier for his favored knife. An older hunter, he has been giving the honor of leading several hunting parties from the nests, protecting it from outsiders and bringing home food and pre-war valuables for the caimon.
- Laveau - Maîtresse Laveau is the matriarch and elder of the caimon. Her scales have been bleached white with age, and her frame is gaunt. As the spiritual leader of her people, she wears the necklaces of both Celestia and Luna, and reads the waters of every caimon who comes of age. Although she has been the Maîtresse for many years, she is still fierce and commands the respect of any who see her.
- Four Shoes - Little more than a trading stop set up for caravans on their way north to New Pegas, Four Shoes is built out of the ruins of a few suburban homes, most of them with only one room still standing with an intact roof.
- Shipper - A cargo warehouse turned into a town, the empty cargo containers turned into homes, Shipper houses a small village of zebras. They primarily subsist off of supplies from the warehouse itself and hunting local flora and fauna.
- Stable 15 - The original home of Grit, Stable 15 opened its door years ago, though nearly all of its residents have remained living inside. Built in the basement of the New Oreins Community Center, the residents take shifts guarding the entrance of the Stable under the oversight of Pillar, making cautious scouting trips to gather information about the Wasteland.
- New Oreins Harbor - Home of Malice's raider gang.
- Sugarland - A town built in the trees west of the Bridle River, with a series of elevators and rope bridges connecting the various platforms together. At the center of town is an air traffic control tower, turned into a radio tower for the guard ponies to communicate, and to broadcast music for the town.
- Gator Nests - An area infamous for being a hive of radigators, west of the Bridle river. The gator nests are in fact the home of the caimon, a race of mutated radigators. Walking on two legs and speaking their own language, they worship Princess Celestia and Princess Luna, and each caimon devotes themselves to one of the two when they come of age.