Fallout: Equestria Wiki
Register
Advertisement
Fallout: Equestria Wiki

This is a list of animals that appear throughout the Equestrian Wasteland and beyond in Fallout: Equestria. These animals act on instincts; they show little capacity for intelligence, speech, or reasoning.

For sapient species look up List of species.

Natural Creatures[]

Natural Creatures that have already existed before the war, and are neither magically or technically enhanced, nor mutated through radiation, taint or both.

Cockatrice[]

Content in this section is linked to content from Cockatrice. Please edit that page to modify this section.

A Cockatrice has the body of a chicken and the long tail of a serpent. It's head is covered in white chicken feathers. The body of a cokatrice is covered in scales and it has a pair of leathery wings, tipped with red spines.

A Cockatrice can stand on it's tail and use it to raise or lower itself. It's heavy body and small wings prevent it from achieving proper flight. A Cockatrice has small, beady red eyes and is most infamous for it's dreaded Stare. If a Cockatrice stares it's victim in the eyes, it can petrify it's victim, leaving them as stone statues. A cockatrices stare can be reversed if the Cockatrice responsible can be convinced/coerced/forced into doing so.

If a Cockatrice is killed, it's victim will remain petrified permenantly, resulting in their death. A Cockatrice, cannot reverse the petrification on a shattered statue. Cockatrices like Manticores, appear to be immune to radiation as they have been left unaltered for 200 years.

Dog[]

Dogs and other canines are popular pets in the Equestrian Wasteland. Raiders often use them as vicious attack animals.

Hydra[]

Content in this section is linked to content from Hydra (Creature). Please edit that page to modify this section.

Hydras have four heads, each head thinks independently and has a mouth large enough to eat an alicorn. Hydra can breath out poisonous fog and are powerful enough to engage multiple alicorns simultaneously. At least one resides in the Everfree Forest, although with the cleansing/burning by Red Eye, it (they) began to move elsewhere.

Manticore[]

Content in this section is linked to content from Manticore. Please edit that page to modify this section.

A manticore has the body and head of a lion, large bat-like wings and a Scorpion tail in place of a regular Lions tail. Two large fangs jut up from the bottom of their mouths. Radiation and Taint has no effect on Manticores so they were able to survive the war unharmed.

Manticores have been shown congreating in large groups and as lone hunters and predators throughout Fallout Equestria & it's various side-stories. Many of them still live within Everfree as shown by a Manticore that was eaten by a black fungus-like plant in Everfree Forest.

Pigeon[]

Normal, non-mutated pigeons are encountered by Littlepip's party in the Manehattan ruins.

Mutated through Balefire Radiation[]

Balefire Phoenix[]

Content in this section is linked to content from Balefire Phoenix. Please edit that page to modify this section.

Balefire Phoenixes are covered in green and gold plumage. They take on a green glow when they absorb excess amounts of radiation.

Balefire phoenixes are carnivorous and have predating habits of small prey. Like most creatures which were transformed from radiation, balefire phoenixes are immune to the threats it normally poses. Instead, radiation has a healing factor on them, and additionally, balefire phoenixes are able to store excess amounts of it inside their bodies for several days, wearing a large, green glow around themselves, and having their fire breathing greatly enhanced in power and range.

Carnivorous Parasprites[]

Content in this section is linked to content from Carnivorous parasprite. Please edit that page to modify this section.

Carnivorous parasprites are visually identical to pre-war parasprites. However, exposure to radiation caused a change in their diet, causing them to become carnivorous. A swarm of these parasprites can quickly eat a whole pony alive.

Feral Ghoul[]

Content in this section is linked to content from Ghoul. Please edit that page to modify this section.

Feral ghouls are ghouls whose minds have deteriorated due to continued radiation exposure. While ghouls do not age, most eventually turn feral, leaving behind nothing more than a highly aggressive zombie.

It is ghouls' tendency to turn feral that earns them animosity from other inhabitants of the Equestrian Wasteland.

Giant Mutant Hedgehog[]

Little detail is given about the appearance or ecology of giant mutant hedgehogs. In Littlepip's narrative, she mentions encountering them while traveling through the suburbs of Fetlock.

Radbit (Broken Bonds)[]

Content in this section is linked to content from Radbit. Please edit that page to modify this section.

Radbits (or radbunnies) are a creature commonly found in the south-east lands of Equestria in the Coltchester region.

Though they are by no means only capable of living in these parts, they find the terrain of dead forests and wooden huts to be perfect, and thus don't naturally migrate.

Radbits aren't hostile creatures and can indeed be "tamed" by ponies looking for a pet.

Radhog[]

Content in this section is linked to content from Radhog. Please edit that page to modify this section.

A radhog is a form of mutated wildlife found throughout the Equestrian Wasteland. Radhogs are descendants of pigs that were exposed to radiation and over time became radhogs.

Radigator[]

Content in this section is linked to content from Radigator. Please edit that page to modify this section.

Radigators are large carnivorous reptiles that live in watery environments. They can be found in great numbers lounging together in their watery homes. Radigator meat is sold as a source of food, and Calamity supposedly enjoys eating them. The village, Arbu claimed to be selling radigator meat

Radroach[]

Content in this section is linked to content from Radroach. Please edit that page to modify this section.

A Radroach is a type of mutated insect, found throughout Equestria. When the megaspells fell they mutated and grew in size. Compared to other wasteland wildlife, they're barely considered a real threat, but they will not hesitate to attack a pony, especially in large numbers.

Mutated through Taint[]

Bloatsprite[]

Content in this section is linked to content from Bloatsprite. Please edit that page to modify this section.

Bloatsprites are common flying creatures in the Equestrian Wasteland that have mutated from parasprite. Prior to the Great War, parasprites were a fairly common pest capable of eating just about anything. The Ministry of Image used them for this reason to eat treasonous words out of books.

Due to exposure to Taint, many parasprites were turned into bloatsprites. Their bodies look like bloated spheres with long spines that it can fire at its prey. Similar to the parasprite from which they have evolved, bloatspirites reproduce asexually after consuming a certain amount of food.

Hospital Horror[]

Content in this section is linked to content from Hospital Horror. Please edit that page to modify this section.

A Hospital Horror was described by Littlepip to look like a melting once-pony monstrosity with most of its fur gone, with bits of flesh that was bloated and gassy, eyes which are huge and red, and a mass of tentacles hanging out of its maw which writhed constantly. Their bodies emit a sickening gas whenever pierced or shot. They are relatively easy to kill and sneak up on, but they possess some form of paralyzing ability which they used on Xenith and Littlepip. Staring at the monsters face will cause paralysis, requiring another pony to help break the victim free. It is unknown if the Hospital Horrors could affect more than one creature at a time.

Technological Enhanced[]

For real robots look up: Robots

For technological enhanced sentiend species look up: Cybernetics.

Corrupted by Necromantic Magic[]

Necrosprite[]

Content in this section is linked to content from Necrosprite. Please edit that page to modify this section.

Necrosprites are a mutation of parasprites that has been formed due to the corrupting presence of the Black Book in the Ministry of Image Canterlot Hub. They are similar in appearance to a typical parasprite, but appear to be more like ghostly shadows. Necrosprites move in swarms resembling black clouds with inky tendrils and are completely unphased by any non-magical materials, allowing them to pass through solid objects as if they weren't even there. The buzzing of a necrosprite swarm creates an unhallowed humming noise, and light seems to flicker or grow weaker in their presence.

Mutated for unknown Reasons[]

Bloodwing[]

Content in this section is linked to content from Bloodwing. Please edit that page to modify this section.

Bloodwings are carnivorous mutated bats, found throughout the Equestrian Wastelands. Littlepip first encounters them in Ch.16, where they are described as grotesque giant bats, with leathery wings. They seem to have evolved from or into a vampire bat of sorts. They have many behaviors of regular bats from hanging upside down and coming out when its darker or during rainy weather. When not hunting, they can be found hanging in great numbers upside down.

Floater[]

Content in this section is linked to content from Floater. Please edit that page to modify this section.

A floater is a plant-like mutant, encountered by Littlepip in Splendid Valley on her way to Old Olneigh. It is a form of mutated plant with a huge head, surrounded by sacs of gas. In the story Floaters propelled themselves by using the gas sacs to move. They also have a long stalk which reaches to the ground and drags behind it, and a sphincter like orifice from which it can launch a spore-filled attack.

Star-Spawn[]

Content in this section is linked to content from Star-spawn. Please edit that page to modify this section.

Star-spawn evolved from the mighty Ursa Majors and Minors and were not unaffected by Radiation and Taint. A Star-Spawn's features are practically invisible; much like an Ursa, its body is seemingly composed of Stars.

These creature were named 'star-spawn' by Xenith when they encountered one in Ponyville, attacking a group of Steel Rangers. Littlepip and company provided aid and managed to kill the creature. Its limbs were practically invisible, which made fighting it extremely difficult and dangerous. Steelhooves, due to his prior experiences in fighting Ursa's, helped kill the Star-spawn in Ponyville.

Advertisement