A running list of characters appearing in Fallout Equestria: Commonwealth.
Main Characters Edit
The following are more or less permanent members of Fast's party, travelling with him for extended periods on his adventures in the Commonwealth Wasteland and those he considers his new post apocalyptic family, listed in the order introduced.
Secondary Characters Edit
These characters travel or live with Fast Times at various points in the story, often granting companion perks once they've grown close enough, but frequently leave the main party only to show up again later.
Supporting Characters Edit
The following characters are various residents of the Commonwealth Wasteland that Fast has come into contact with throughout his travels. They are listed by faction in the order that the faction is discovered and by their importance within that faction.
Stable 111 Edit
An experimental 'Stasis Stable', Stable 111 became Fast's home on the Last Day when he fled there with his family as a foal. Divided into 10 'Shifts' of 100 ponies each, only one Shift is awake for a year at a time, the rest spending their time in stasis. In this way, Fast grew up safely within Stable 111 over the course of more than a century.
Overmare Surefoot (Shift 3)
Overstallion Rocky Shores (Shift 4)
Maintenance Head Sprockets
Followers of the Apocalypse Edit
The Followers of the Apocalypse are a faction that appeared years after The Day of Sunshine and Rainbows.They are dedicated to improving the conditions of the Equestrian Wastelands, and are led by Velvet Remedy. The Followers provide medical care to anypony who is in need.
A group dedicated to the protection of the common ponies 'At a minute's notice', the Minutemares are a militia styled faction with a history in the Commonwealth, nearly wiped out and down to the last Minutemare in beginning of the story, they grow and rebuild into a type of wasteland police force.
Kingdom of Sanctuary Edit
A settlement built on the ruins of Fast's prewar home subdivision of Sanctuary Hills, the Kingdom of Sanctuary is an accepting collection of wastelanders looking for a better way.
Crimson Caravans Edit
A wide ranging caravan company, first to acknowledge and make the trip to Sanctuary.
The nearest settlement to the Kingdom of Sanctuary and first trip out to the wider wasteland, Hexington is built in a heavily irradiated industrial area and surrounded by zombies.
The Brotherhood of Friendship Edit
Formed by a collaboration between a chapter of Applejack's Rangers and former Grand Pegasus Enclave, the Brotherhood claims to be on a mission to undo the mistakes of the past and help put Equestria back as it should be. Coming to the Commonwealth aboard their repaired cloudship the Prydwen, the Brotherhood is on their own expedition at the request of the New Canterlot Republic.
Lancer Captain Winter Gale
Proctor Pop Quiz
Star Paladin Steel Dance
Senior Scribe Summer Wind
Lieutenant Crimson Dawn
Knight Whirling Dervish
Knight Grey Goose
Scribe Sakura Blossom
Church of Balefire Edit
An Institute created front to collect data on those most affected by radiation, the Church of Balefire is a secretive cult tempting alicorns, ghouls and those suffering advanced radiation sickness and mutation with hopes for a cure through the 'holy glow'.
The Institute Edit
The boogeypony of the Commonwealth, the Institute is a shadowy group of mad scientists originating from the Commonwealth Institute of Arcane Technology, operating behind the scenes to this day and performing experiments on the ponies of the Commonwealth.
Diamond City Edit
The Great Green Jewel of the Commonwealth, Diamond City is the defacto capital of the Commonwealth. Centrally located in the heavily fortified ruins of the stadium of the Trotson Redhooves, it's a center of commerce for the region.
Govenor Slim McDonut
General Stalwart Stone
DJ Traveling Miles
Nick Hearts n' Hooves
Dr. Cotton Swab
Stable 114 Edit
A still functional Stable not far from Diamond City, Stable 114 revolved around managing the population's mood and aggressive behavior through the use of unique psychoactive drugs.
Overmare Crystal Petal
The Pale Pair Edit
A pair of 'entrepreneurs' with no allegiance to anyone but their own little faction.
Red Rocket Couriers Edit
Started by an enterprising dashite decades ago, Red Rocket Couriers operate out of a number of the eponymous sky carriage stations around the Commonwealth, offering to ship correspondence, packages and ponies for a price.
Rocket Jets III
The Gunners Edit
The toughest mercenary company in the Commonwealth, the Gunners take any contract or bounty and have their own designs on the region.
Sunshine and Rainbows Co-Op Edit
A small farming community not far from Sanctuary.
Silver Seed Agriculture Edit
A corrupt business empire controlling a monopoly on most of the farms in the Commonwealth through slave labor and indentured servitude.
Bunker Hill Edit
A trading hub and way station for caravans on the outskirts of the Trotson ruins.
The Railroad Edit
A group of ponies and synths fighting to resist the Institute and free sentient synths from their service.
Trinity Tower Edit
The Trotson Ministry of Arcane Sciences hub and home to a colony of isolated alicorns.
A major settlement within the ruins of Trotson, built around the sealed Ministry of Morale hub. Goodneighbor is the party capital of the Commonwealth and a rival of Diamond City.
The Kings Edit
A gang out of Goodneighbor led by a Diamond City noble and specializing in the weapons trade.
Finch Farm Edit
A small family homestead farm not far from County Crossing.
A seaside fishing community in the ruins of a resort town built under the shadow of Castle Equinox
Captain Salty Swim
Jamocha Plains Edit
An agricultural trading hub and 'Gateway to the Southern Commonwealth'.
Dr. Butterscotch Creme
Salt Lick Edit
A tribe of Minotaur hunters living in the western Commonwealth.
Breezie Nation Edit
Known locally as fairies, fairy breezies, forest spirits or gremlins, the Breezie Nation is a hidden country of mutated breezies living in the Trotson Ministry of Peace hub.